Authored by Don Koberg and Jim Bagnall, the All New Universal Traveler - a Soft Systems guide to: creativity, problem-solving and the process f reaching goals (Revised Edition) is a book which provides a simplified format for solving problems. This book is dedicated to those who seek to add clarity and organization to the problem-solving process of living. It is for those who desire to take charge of the multitude of situations that confront them and for those who plan to assure themselves of achieving either personally or socially satisfying ends.
This book intends to help people become more conscious or aware of their own procedures and methods in solving problems. Through learning this book, the authors ought to encourage and to generate more creative problem-solvers at the world level.
Parts of this book are:
A. The Expedition Outfitter
Introduction to Creativity. Keys to Creative Behavior. Blocks to Creativity. The Design Process. Travel Map. A Word about Methods. General Travel Tips. Tourist Traps. General Language Guide. General Travel Guide.
B. The Universal Travel Agency
How to use a Travel Agency. A Problem Begins. Basic Methods. Acceptance. Analysis. Definition. Ideation. Idea-Selecting. Implementation. Evaluation.
C. Side Trips
Creativity Games. Guide to Measurable Objectives. Lessons from Problem-Solving. Synthetics. Self-Hypnotism. Painless Criticism. Communications Checklist and Writing Diagrams.
This book intends to help people become more conscious or aware of their own procedures and methods in solving problems. Through learning this book, the authors ought to encourage and to generate more creative problem-solvers at the world level.
Parts of this book are:
A. The Expedition Outfitter
Introduction to Creativity. Keys to Creative Behavior. Blocks to Creativity. The Design Process. Travel Map. A Word about Methods. General Travel Tips. Tourist Traps. General Language Guide. General Travel Guide.
B. The Universal Travel Agency
How to use a Travel Agency. A Problem Begins. Basic Methods. Acceptance. Analysis. Definition. Ideation. Idea-Selecting. Implementation. Evaluation.
C. Side Trips
Creativity Games. Guide to Measurable Objectives. Lessons from Problem-Solving. Synthetics. Self-Hypnotism. Painless Criticism. Communications Checklist and Writing Diagrams.
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